AC DND stands for "Armor Class Dungeons and Dragons," a system used in the popular tabletop role-playing game Dungeons and Dragons to determine how difficult it is to hit a character in combat.
In DND, each character and creature has an Armor Class (AC) that represents how well-protected they are against attacks. The higher the AC, the harder it is to hit the character. AC is typically a number between 10 and 20, with higher numbers being more difficult to hit.
AC is influenced by a character's armor, shield, Dexterity modifier, and other factors. Characters with heavy armor and shields generally have a higher AC, while characters with lighter armor and lower Dexterity have a lower AC.
In combat, a character's AC is compared to an attacker's roll of a 20-sided die (called a d20) plus their attack bonus. If the result is equal to or higher than the character's AC, the attack hits. If it is lower, the attack misses.
Overall, AC is an important stat in DND as it determines a character's survivability in combat and can greatly impact the outcome of battles. Players often seek to increase their AC through equipment, spells, and abilities to better protect themselves and their allies.
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